// SpryImageLoader.js - version 0.3 - Spry Pre-Release 1.7//// Copyright (c) 2007. Adobe Systems Incorporated.// All rights reserved.//// Redistribution and use in source and binary forms, with or without// modification, are permitted provided that the following conditions are met:////   * Redistributions of source code must retain the above copyright notice,//     this list of conditions and the following disclaimer.//   * Redistributions in binary form must reproduce the above copyright notice,//     this list of conditions and the following disclaimer in the documentation//     and/or other materials provided with the distribution.//   * Neither the name of Adobe Systems Incorporated nor the names of its//     contributors may be used to endorse or promote products derived from this//     software without specific prior written permission.//// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE// POSSIBILITY OF SUCH DAMAGE.(function() { // BeginSpryComponentif (typeof Spry == "undefined") window.Spry = {}; if (!Spry.Utils) Spry.Utils = {};Spry.Utils.ImageLoader = function(){	this.queue = [];	this.timerID = 0;	this.currentEntry = null;};Spry.Utils.ImageLoader.prototype.start = function(){	if (!this.timerID)	{		var self = this;		this.timerID = setTimeout(function()		{			self.timerID = 0;			self.processQueue();		}, 0);	}};Spry.Utils.ImageLoader.prototype.stop = function(){	if (this.currentEntry)	{		var entry = this.currentEntry;		entry.loader.onload = null;		entry.loader.src = "";		entry.loader = null;		this.currentEntry = null;		this.queue.unshift(entry);	}	if (this.timerID)		clearTimeout(this.timerID);	this.timerID = 0;};Spry.Utils.ImageLoader.prototype.clearQueue = function(){	this.stop();	this.queue.length = 0;};Spry.Utils.ImageLoader.prototype.load = function(url, callback, priority){	if (url)	{		if (typeof priority == "undefined")			priority = 0;		this.queue.push({ url: url, callback: callback, priority: priority });		// Entries in the queue are sorted by priority. Those entries		// with a higher priority are at the start of the queue, while		// those with lower priority are pushed towards the end. If an		// entry has the same priority as something already in the queue,		// it gets processed in the order they were received.		this.queue.sort(function(a,b){ return (a.priority > b.priority) ? -1 : ((a.priority < b.priority) ? 1 : 0); });		this.start();	}};Spry.Utils.ImageLoader.prototype.processQueue = function(){	if (this.queue.length < 1)		return;	var entry = this.currentEntry = this.queue.shift();	var loader = entry.loader = new Image;	var self = this;	loader.onload = function()	{		self.currentEntry = null;		if (entry.callback)			entry.callback(entry.url, entry.loader);		if (self.queue.length > 0)			self.start();	};	loader.onerror = function()	{		// If a load fails, keep the queue going!		self.currentEntry = null;		if (self.queue.length > 0)			self.start();	};	this.currentLoader = loader;	loader.src = entry.url;};})(); // EndSpryComponent
